

What players should expect is a wide universe of choices, the freedom to shape the society and the city however they see fit - and reap the consequences. With a still-growing team of nearly 70 people, we have more manpower available to focus on all aspects of the game from the scale, the production value, and the quality of UX, but our ambition is to do more than a straight-up sequel. “What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk. Jakub Stokalski, Frostpunk 2 Co-Director, had this to say about the grand vision of the game: However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction.ĭemands and expectations of various factions will raise tensions and evoke conflicts, but will a cold-blooded rule and a Machiavellian approach to politics be necessary? As the everlasting cold continues its grip on the city and outside threats arise, you’ll need to make sure your people are united, driven, and ready for difficult, unavoidable sacrifices! After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity. You play as the leader of a resource-hungry metropolis where the expansion and search for new sources of power is an unavoidable reality. Its successor takes place 30 years after the apocalyptic blizzard storm, and Earth is still overwhelmed by the icy climate of neverending frost and harsh weather. It should be about seeing the coming storm and realizing that the only resources that truly matter will be human lives and the potential for a green earth.Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy and management gameplay, creating a brand new genre. It should be about breaking the Modern worldview. It is a game built around rebelling against the culture.įrostpunk should be about breaking the Victorian worldview. That is why this game is called "Frostpunk" and not "Frost Empires" or "Frost: World Conquerors". Anything like wars, politics, expansion, luxury-acquisition are all the kinds of distractions that reinforce the Victorian view of the world: a zero-sum game built around victory and cultural superiority. The British are simultaneously the most technologically-advanced people in the world in Frostpunk and the most spoiled, stubborn, and imperialistic. Frostpunkers start off as Victorian elites unprepared and unwilling to face their own existential demise head-on. The core question of Frostpunk isn't about humans and other humans, it's always been about humans and their environment. I don't want another tower-defense game, I don't want another civ game, I don't want Age Of Empires But Cold, I want FROSTPUNK.Īny sequel should be a reboot: every challenge should be a race against time and increasingly hostile nature. I can't tell you how violently and angrily I disagree with this. Man vs Enviroment transitioning into Man vs Man. There would be city building elements with a hint of tower defense thrown in as other cities survive and expand. The ending of the game would hinge around new nations surviving in the frost. The objective would be to build a society capable of surviving the permanent frost while trying to find out why that was happening and if you could stop it.
#Frostpunk 2 reddit crack
There would be multiple locations with different building parameters such as non-circular (maybe you are building up around a natural crack in the ground with a lot of iron nearby). Basically similar to the last expansion, but much more well fleshed out. Then got to a hub and spoke design where you are also building smaller colonies on the outskirts that are partially supported by the main colony. Add in a few options, but nothing dramatic. I'd suggest they keep the core concept (generator town) mostly intact. That said, I'd still like a hamburger with my steak. The problem with Frostpunk 1 is that the game/setting is next to perfect.
